Since my first Tamagotchi character died earlier today, I launched a new egg. Truth be told, this baby was an accident. I meant to turn the sound back on (which I had turned off right before he died), and I suppose that pressing the A & C buttons after a Tamagotchi has passed away, basically launches a new egg. I wasn’t really planning on starting a new one right away, but okay …
Born on May 10th 2015 – 3PM 🐣
I have to say, so far, this one is much more demanding than the previous one! The hunger and happiness hearts seem to go down much faster. I keep having to feed him, and I try to play as much as possible with him in order to keep his weight down. The previous one died of obesity, I think, so we definitely don’t want that to happen again. Within the first 20 minutes, he had already pooped once 💩, and gotten a death skull 💀 which took two shots to heal. 💉💉 Wow.
About an hour later (4PM), he turned 1 year old, pooped once again 💩, still weighed 5oz and had his hunger level down to zero. That thing eats like a Glutton, I’m telling you! Then a few minutes later, a second skull appeared 💀, which again took two shots to heal. 💉💉 This is not going well, is it? I’m thinking perhaps he’s underweight now, because his weight hasn’t increased at all since he was born. Man, this is tricky!
So, I was busy feeding him like crazy, because his hunger hearts kept running empty, when a third skull showed up 💀. It started flashing, and I knew he was about to die. What the Hell? That’s when he turned into an angel … again.
May 10th 2015 – 4PM 👼
That sure didn’t last long! One hour to be precise.
I’m thinking that launching a second generation right after a crappy Nyorotchi is what caused it to be so unhealthy. I suppose the wisest thing to do now would be to press the reset button on the back and start from scratch. But I will look around online and see if I can find some more detailed manual than the original one that came in the packaging. There are obviously many tricks to raise a cute Tamagotchi, which are not explained on paper.